
In 1991 Steve Case became CEO, taking over from the retiring Kimsey. Case’s approach to marketing AOL was to aim the service at novice PC users who had trouble mastering arcane DOS commands and interacting with text-based bulletin boards and primitive terminal programs. As an alternative, AOL provided a complete software package that managed the user’s connection, presented “friendly” graphics, and offered point-andclick access to features. Chat rooms and discussion boards were also expanded and offered in a variety of formats for casual and more formal use. Gaming, too, was a major emphasis of the early AOL, with some of the first online multiplayer fantasy roleplaying games such as a version of Dungeons and Dragons called Neverwinter Nights.
A third popular application has been instant messaging , including a feature that allowed users to set up “buddy lists” of their friends and keep track of when they were online. Internet Chall enge By 1996 the World Wide Web was becoming popular. Rather than signing up with a proprietary service such as AOL, users could simply get an account with a lower-cost direct-connection service and then use a Web browser such as Netscape to access information and services. AOL was slow in adapting to the growing use of the Internet. At first, the service provided only limited access to the Web. Gradually, however, AOL offered a more seamless Web experience, allowing users to run their own browsers and other software together with the proprietary interface.
Also, responding to competition, AOL replaced its hourly rates with a flat monthly fee . Overall, AOL increasingly struggled with trying to fulfill two distinct roles: Internet access provider and content provider. By the late 1990s AOL’s monthly rates were higher than those of “no frills” access providers such as NetZero. AOL tried to compensate for this by offering integration of services and news and other content not available on the open Internet. AOL also tried to shore up its user base with aggressive marketing to users who wanted to go online but were not sure how to do so. But while it was easy to get started with AOL, some users began to complain that the service would keep billing them even after they had repeatedly attempted to cancel it. Meanwhile, AOL users got little respect from the more sophisticated inhabitants of cyberspace, who often complained that the clueless “newbies” were cluttering newsgroups and chat rooms. The hope was that the new $350 billion company would be able to leverage its huge subscriber base and rich media resources to dominate the online world.
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